I don't
exist yet

„I don‘t exist yet“ deals with stand-ins (placeholder forms) for computer-animated characters.

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"A green object in changing settings. The main
character in Susanna Flock’s I don’t exist yet is not
the computer-generated image, but the otherwise
invisible construction of digital effects: a subject in
the process of emerging—larval, not yet rendered,
without texture—yearning for a body, mobility, and
embraces. Do CGIs dream of virtual sheep?"
Diagonale 2020

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Initially invisible to the viewer, the computer-animated characters only come to life through mathematically simulated textures.
As the central motif, Susanna Flock sheds light on the ghost costume of CGI, beneath the facade that opens almost infinite possibilities to create visualizations of thoughts and fictions not constrained by the laws of physics.
The invisible construction of digital effects are dissected to make the body of the seemingly bodiless tangible. Backstage, one still sees inanimate representatives, who only become subjects in digital reworking.

Formally the green placeholders are often strongly abstracted from the rather complex 3D renderings replacing them later.
The actors have to perform their lines, gestures and movements in an emotional vacuum, as it were, against a green or blue painted, simple object, rather than other responsive actors.
For the video project „I don‘t exist yet“ blob-like, potential green screen-placeholders were created. They are staged in different, cinematic environments and become the main protagonists of the film.

The title „I don't exist yet“ alludes to an assumed CGI figure that has not yet been provided with texture, i.e. is unrendered (invisible) and leads through the work as a narrative voice through subtitles.

Read an article @schloss-post

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